![]() ![]() The game has received mostly positive scores. The Nintendo DS version of the game features MIDI versions of the tracks arranged by Allister Brimble and Anthony Putson of Orchestral Media Developments. Each course starts with one track, with more being unlocked as players earn Sega Miles. The soundtrack for the game consists of various old and new tracks from the various Sonic and Sega franchises, though it also features original songs by various artists including Richard Jacques. The game also has customizable multiplayer options for up to 8 players online (4 players on DS version, no online support for PC version). There are 4 single player modes Grand Prix, Single Race, Missions and Time Trials, while modes for split-screen multiplayer, playable with up to 4 players, include Free Race, Arena, King of the Hill, Collect the Emeralds and Capture the Chao. The game features a total of 24 tracks based on locations from Sonic Heroes, Super Monkey Ball: Banana Blitz, Billy Hatcher and the Giant Egg, Jet Set Radio Future, Samba de Amigo, and The House of the Dead. All of the vehicles also have their own specific engine sounds.īy playing through the game, players can earn Sega Miles that can be spent in the in-game shop to unlock additional content such as characters, tracks, and songs. Hovercrafts are not affected by any terrain and are able to perform multiple tricks after a jump, but they have poorer handling and have low acceleration. Bikes have fast acceleration and can also perform ground tricks for extra boost, but can easily be bullied by heavier vehicles. Cars vary in weight and speed, with some performing better on some terrains than others. As the terrain on the tracks will vary, vehicles can be either assisted or hindered by the surfaces they drive upon. ![]() Vehicles are separated into 3 different categories: cars, bikes and hovercrafts. Due to network latency issues, All-Star Moves are not featured in online races. ![]() How long each All-Star move lasts depends on the character's current position. Like Sumo's previous Sega game, Sega Superstars Tennis, each character has a special ability (called an "All-Star Move") unique to them that they may use to their advantage (such as Sonic transforming into Super Sonic and AiAi riding in his monkey ball), which they can obtain if they are running behind in the race. Additional boost can be earned by successfully executing drifts (with longer drifts earning more boost), or performing tricks while in midair. Also, on occasions when players get three of one item, they can choose to fire/activate them at the same time. The items have a rock-paper-scissors effect, in which certain items can be used to defend against others. Characters race through various race circuits themed on different Sega franchises and collect power-ups to boost their speed or hamper their opponents. Players can choose to race as one of 20 characters from various Sega franchises such as Sonic the Hedgehog, Crazy Taxi, and Fantasy Zone. The game is a mascot kart racing game, similar to other games in its genre like Mario Kart, Konami Krazy Racers and Crash Team Racing. ![]() A sequel, Sonic & All-Stars Racing Transformed, was released in 2012. The game is also the last in the series to utilize the Sonic's 4Kids Entertainment voice actors (with the exception of Mike Pollock who continues to voice Dr. A version for OS X was released by Feral Interactive in April 2013. The game was released for iOS in June 2011, as a paid download. A mobile version has been developed by Gameloft. Sonic & Sega All-Stars Racing is a kart racing video game, part of the Sega Superstars series, produced for Wii, Xbox 360, PlayStation 3, Nintendo DS (February 23, 2010), and Microsoft Windows (March 3, 2010), featuring characters from Sega franchises. ![]()
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